![]() * Shouldersledge: charge through and knock back foes * Unstoppable: can't be pinned or hobbled, reaction attacks miss * Goreleap: leap 3 tiles, damage and shred near landing spot * Crotchety: counters missed ranged attacks against himself ![]() * Staunching Spores: heal ally within range * Pact of the Deep: spawn Horn Child when interfused ally dies * Prophet's Fury: if start turn injured, gain fury, stacks up to 3x Many new mission victories (12?!) for when a hero dies: We're getting ready to release our Villain (campaign), Monarchs Under the Mountain, which features Deepists as the main antagonists, and we wanted to make sure they were in fighting shape In general Deepists will rely less on channelling and transforming, and should be more thematic and engaging. This update brings a rework to the Deepist monster group. Tools: changing an event id will now also change the source file Tools: difficulty levels now work in battles (embarrassing!) Fixed a bug where a wrong version of an npc could show up sometimes Fixed a bug where forgetting a legacy hero could lead to a crash Fixed bug where steal fire wouldn't work on fireplaces Fixed a bug where heroes could show up as different ages in tidings Fixed a bug where Terms of Endearment could happen multiple times Fixed a bug where left crow leg would not show up on male mystic Fixed a bug with frog tongue move feedback Fixed a bug where figures sometimes didn't block line of sight Fixed a bug where Jigsaw mission victory would show dead heroes Fixed a number of memory leaks - particularly video memory Clarified leg speed numbers (more clear prosthetic leg is a debuff) Improved placement of bridge/pass jobs, should always be accessible now Children will no longer generate same first name as parent Added ability tooltips when picking legacy hero abilities Armor and warding icons in portrait now shrink to fit Fixed fireleash and steal fire tooltips to show correct damage Art cleanup for some hero facial expressions ![]() Attacking Father Fungus no-longer shows friendly fire warning Adjusted ui scaling threshold resolutions Having a hero escape now selects the next hero Tweaks and improvements to party select dialog Added particles for deepist abilities and auras Remove recruit cost penalty for large company size Improved overland objective feedback (new icons, tooltips etc.) Added particles and feedback for enemy spawn zones in plot missions Updated generic retake the station/town events Reworked Event: Ghost in the Machine -> Kirdock's Tower Reworked Quest: Wandering Church of Dale -> The Mending Path New Campaign! Monarchs Under the Mountain: a five chapter Deepist story Thank you so much for joining us in the Yondering Lands! Of course we have a long way to go, but we're loving the process. We want to bring the best of tabletop roleplaying to the digital realm. We've always nursed a secret ambition that this game could become more than just another RPG, that it could grow to be a storytelling platform that anyone can contribute to. We're really thrilled with how much people seem to like Wildermyth, and we're excited to have the chance to keep working on it. I personally am super excited about a lot of this stuff. Next up we have a bunch of great work aimed and bringing the quality level of the game up to what we consider a "1.0 " standard. The Deepist Campaign is a major item off our roadmap as we continue to march towards 1.0. And There's the usual raft of bugfixes, clarity improvements, and balance tweaks. ![]() In addition, we've updated several events and added a couple new ones. We're really happy with how it turned out. We're excited to announce our new campaign story, Monarchs Under the Mountain! It's a five chapter story that focuses on the Deepists, and allows you to start off with legacy heroes. Издательство: Worldwalker Games LLC, WhisperGames ![]()
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